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The Adonthell Engine Architecture == Synopsis == This document is a supplement to the Adonthell [http://adonthell.berlios.de/api/ API documentation]. It is intented for new programmers and everyone else interested into the general concepts and design of the Adonthell game engine. It is not meant to be a complete reference, but it should give the reader a good overview of the codebase and ideas behind various implementation details. It wonâ€™t explain the code itself; thatâ€™s what the API docs are meant for, but it might help to understand why certain things are the way they are. In brief, this document attempts to provide a guided tour through select parts of Adonthellâ€™s source code, grouped by the different modules the engine is composed of. No more, no less. == Table of Contents == # [[Architecture:Overview|Overview]] # [[Architecture:Main Module|Main Module]] # [[Architecture:Base Module|Base Module]] # [[Architecture:Event Module|Event Module]] # [[Architecture:Python Module|Python Module]] # [[Architecture:Rpg Module|Rpg Module]] # [[Architecture:Audio Module|Audio Module]] # [[Architecture:Input Module|Input Module]] # [[Architecture:Gui Module|Gui Module]] # [[Architecture:Gfx Module|Gfx Module]] # [[Architecture:Map Module|Map Module]]
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