Tasks:Wastesedge:NPC Schedules

From Adonthell
Jump to: navigation, search

Back to Road Map.

Overview

The NPC schedules need to be rewritten from scratch and should provide the same or improved NPC behaviour.

Dependencies

  • Waste's Edge map creation.
  • Pathfinding, which should work for ground-level path finding, but may need to be extended to support different floor levels.

Requirements

  • NPCs walk around and speak
  • Text in datafiles should be markable for i18n.
  • [Optional] NPC interact with each other
    (but this would require changes to existing translations and is not strictly required for a 1:1 recreation of Waste's Edge)

References

  • Schedule system documentation
  • v0.3 schedule scripts in Git [1]
  • Example v0.4 schedule in Git [2]
  • Marking text in datafiles for translation [3] (near bottom)
Personal tools
Namespaces

Variants
Actions
Navigation
Exits
Tools