Back to Contents
In-game graphics for the various locations.
- Character Graphics (for correct scale of objects)
- Perspective is a top-down view with an angle of 41.8 degree.
- Object size based on humanoid characters which are at most 80x40 pixels.
- Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
- Interiours (buildings, dwarven mine, caves, etc ...)
- Inside decoration (furniture, workshop furnishing, etc ...)
- Exteriours (buildings, walls, fences, mountain sides, river banks, etc ...)
- Outside decoration (carts, haystacks, woodpiles, boulders, benches, signposts, etc ...)
- Plants (trees, bushes, flowers, etc ...)